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1. idea: make the quality of your damage hits audible / eve hitsounds - in Player Features and Ideas Discussion [original thread]
in pvp and pve in eve i like to have a small tab open with the log and messages window on combat settings, that shows me how well i place my turret hits, if my bombs hit what i aimed for etc. and esp. important if my turrets miss anything i want t...
- by Joshua MIstweaver - at 2015.12.08 21:15:36
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2. proposal for a new weapon system - in Player Features and Ideas Discussion [original thread]
id say tracking and "size" of the weapon would be equal to others in its class (a small tad better then rails is what i feel would work). dont get me wrong this aint no idea to just theorycraft some OP weapon. the stats dont matter at this point....
- by Joshua MIstweaver - at 2015.10.01 18:54:03
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3. proposal for a new weapon system - in Player Features and Ideas Discussion [original thread]
ye i see the problems with constant damage application. but it wouldnt need it really, a short cycle time of 3-4 seconds would work too. dunno if its possible to change the damage done by the module from cycle to cycle, a workaround over ammo or s...
- by Joshua MIstweaver - at 2015.09.30 20:00:53
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4. proposal for a new weapon system - in Player Features and Ideas Discussion [original thread]
hey there, I was thinking about eve guns and damage application a couple of days ago when this came to my mind. I found what was lacking in eve was a weapon system that increases the damage output over time while being fired at a target, similar t...
- by Joshua MIstweaver - at 2015.09.29 23:10:49
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5. sig radius supression module - in Player Features and Ideas Discussion [original thread]
thanks for the DB drop! @Daoden yes you are right in general. the thing that keeps me still thinking this may be interesting is its burst nature and the possiblities that come with it.
- by Joshua MIstweaver - at 2014.01.12 19:00:00
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6. sig radius supression module - in Player Features and Ideas Discussion [original thread]
hey guys, just had an idea cross my mind: sig radius supression module - high slot module - module with a short activation time (around 4-7 seconds or so) - giving a large decrease to sig radius on your ship for a very brief period (ie 90...
- by Joshua MIstweaver - at 2014.01.10 23:58:00
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